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ROB RUN Database

ROB RUN Base Structures: Modules, Prices and Unlocks

All 65 ROB RUN base modules with type, Black Market price, Shipments unlock tier and what each one produces, including workbenches, safes and fuses.

11/11/2026 0.7.0.4005 ROB RUN Wiki Team Last updated: 11/11/2026 8 min read

What can you build at a ROB RUN base?

65 modules across seven groups: main buildings, storage, workshops, production, defense, vehicles, laundering and utility. Everything is placed as an item from your inventory, so you buy modules at the Black Market or find them as loot and set them down yourself.

Three rules decide what you can build:

  1. A plot in a settlement with an owner. Rent it at the sign next to the vacant plot; since the 4 November patch it costs documents instead of cash. Level 2 and 3 districts need Black Market documents.
  2. A Shipments unlock. Every module has a research price in cash and a required settlement tier. Key H opens the tree.
  3. Space. Every placer occupies inventory cells, and the base has a fixed footprint, so a warehouse and a second production chain compete for the same floor.

Values below are from build 0.7.0.4005.

The base modules you actually need first

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Module Type Black Market price Unlock Why
Trailer Main building $10,000 Tier 1, free Cheapest first base
Small House Main building $600,000 Tier 2, $100,000 First real house
Mansion Main building $1,500,000 Tier 3 Largest main building
Small Rack Storage $3,500 Tier 1, $12,000 Cheapest storage cells
Small Safe Storage $32,000 Tier 1, $50,000 Locked storage
Warehouse Storage $100,000 Tier 1, $130,000 Bulk storage
Laundering Desk Laundering — — Makes cash safe until the wipe
Banknote Counter Laundering $30,000 Tier 1 Upgrades the Laundering Desk
Security System Defense — — The thing raiders hack
Electronic fuse Defense $20,000 Tier 1, $10,000 Slows a hack down
First Aid Cabinet Utility $15,000 Tier 1, $5,000 Heal and respawn point
Cargo Workbench Workshop $15,000 Tier 1 Open stolen cargo
Workshop Workshop $75,000 Tier 1, $125,000 Base for tool upgrades
Laboratory Production — — Chemical production
Grow Table Production $40,000 — Plant production

Full module list

Storage

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Module Black Market price Unlock
Small Rack $3,500 Tier 1, $12,000
Small Nightstand $4,000 Tier 1, $15,000
Small Safe $32,000 Tier 1, $50,000
Small Security Cabinet $30,300 —
Medium Rack $26,500 Tier 2, $25,000
Medium Nightstand $29,200 Tier 2, $30,000
Medium Safe $68,000 Tier 2, $100,000
Medium Security Cabinet $70,000 —
Large Rack $46,500 Tier 3, $45,000
Large Nightstand $45,400 Tier 3, $50,000
Large Safe $127,000 Tier 3, $150,000
Large Security Cabinet $132,000 —
Warehouse $100,000 Tier 1, $130,000
Collection Table $15,000 Tier 1, $5,000
Additional Collection $34,000 Tier 1, $25,000
Special Collection $100,000 Tier 2, $50,000
Unique Collection $250,000 Tier 3, $100,000
Key locker Built in Free on every base

A Small Safe needs a Master Key to open, which is what makes it worth carrying. Safes and cabinets are also loot: a Portable Safe sells to the Smuggler for $100,000.

Workshops and production

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Module Type Black Market price Unlock
Cargo Workbench Workshop $15,000 Tier 1
Contraband Workbench Workshop $20,000 Tier 1, $20,000
Label Printer Workshop $30,000 Tier 1, $15,000
Locksmith Tools Workshop $15,000 Tier 1
Vehicle lift Workshop $10,000 Tier 1, $5,000
Cargo Saw Workshop $41,000 Tier 2, $45,000
Bench Vise Workshop $250,000 Tier 3, $100,000
Plasma Cargo Cutter Workshop $83,000 —
Tool Box Workshop $200,000 Tier 2, $150,000
Laboratory Scales Workshop $15,000 —
Workshop Workshop $75,000 Tier 1, $125,000
Chemical Reactor Production $40,000 Tier 1, $20,000
Chemical Laboratory Production $110,000 Tier 1, $160,000
Chemical Converter Production $300,000 Tier 3, $150,000
Industrial Engine Production $20,000 Tier 1, $10,000
Industrial Freezer Production $20,000 Tier 1, $15,000
Industrial Thermometer Production $120,000 Tier 2, $50,000
Improved Evaporator Production $100,000 Tier 2, $40,000
Quality Refrigerant Production $250,000 Tier 3, $100,000
Lab Table Production $15,000 Tier 1, $10,000
Grow Table Production $40,000 —
Grow Room (WEED) Production $100,000 —
Fan Production $25,000 —
UV Lamp Production $250,000 Tier 3, $500,000
Water Pump Production $70,000 —
Laboratory Production — —

The two production chains are chemistry and plants. Chemistry runs reagent canisters through a Chemical Reactor, a Chemical Laboratory and an Industrial Freezer; plants grow on a Grow Table with a Fan, Water Pump and UV Lamp around them. The 4 November patch massively increased base business profits without publishing numbers.

Defense, vehicles, laundering and utility

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Module Type Black Market price Unlock
Farm Fence Defense $600 —
Mesh Fence Defense $15,000 Tier 1, $25,000
Metal Fence Defense $50,000 Tier 2, $100,000
Concrete Fence Defense $500,000 Tier 3, $200,000
Alarm System Defense $30,000 —
Security System Defense — —
Electronic fuse Defense $20,000 Tier 1, $10,000
Car Garage Vehicles $25,000 Tier 1, $10,000
Large Car Garage Vehicles $70,000 Tier 2, $40,000
Helipad Vehicles $500,000 Tier 2, $200,000
Laundering Desk Laundering — —
Banknote Counter Laundering $30,000 Tier 1
First Aid Cabinet Utility $15,000 Tier 1, $5,000
Trailer Main building $10,000 Tier 1, free
Small House Main building $600,000 Tier 2, $100,000
Mansion Main building $1,500,000 Tier 3
Land Plot Title Document $100,000 —
Settlement Title Document $200,000 $50,000

How do fuses and decoders work?

The Security System is the target of a raid. An attacker uses a decoder on the panel and gets temporary access to the building once the hack completes; the owners can repair the system and lock them out, and hauling time is limited.

Electronic fuses go into the Security System and make the hack take far longer and cost more decoders. The more fuses installed, the more decoders a raid burns. Fuses are not destroyed by a successful hack — after a repair the protection is back.

The Alarm System comes in three versions: it warns only the owner, the owner and their clan, or every player at the location. Defense modules report an ongoing attack to your allies. There is no offline raid protection; the base building guide covers the whole defence loop, and the garage and helipad requirements for vehicles decide which of the two you build first.

What does a raid cost you?

A completed hack triggers a raid lock: some base actions are blocked for a while, including moving the base, and vendors, the Black Market and Shipments are unavailable during the raid. Laundered money is safe, and surviving structures can be rebuilt. The Eviction Right, bought at Barters for 50 decoders, takes a plot and the property on it after a full hack.

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