ROB RUN Weapons: Damage, Fire Rate and Prices
Every ROB RUN weapon with body and head damage, shots per minute, magazine size, Black Market price and Fence value, checked on build 0.7.0.4005.
Which ROB RUN weapon does the most damage?
The Vulture 50 pistol deals 36 body damage and 54 head damage per shot, the highest single-shot numbers in the game. The DRM-14 and LBR-44 follow at 34/51. Automatic weapons trade damage per bullet for volume: the KL-545 does 15/22 at 600 rounds per minute, and the AP Scalar does 14/21 at 960 rounds per minute.
Values below are MK1 and come from the live build 0.7.0.4005 (checked 8 November 2026). MK2 and MK3 versions of the same gun deal more damage and cost more to unlock; the game shows their values on the weapon’s tier tabs.
Full weapon stats (MK1)
Values in this table: build 0.7.0.4005, checked 8 November 2026.
| Weapon | Class | Body / head damage | Shots per minute | Magazine | Reload | Full damage to | Max range |
|---|---|---|---|---|---|---|---|
| Vulture 50 | Pistol | 36 / 54 | 240 | 7 | 2.3 s | 40 m | 150 m |
| DRM-14 | Rifle | 34 / 51 | 240 | 10 | 2.5 s | 95 m | 205 m |
| LBR-44 | Revolver | 34 / 51 | 180 | 6 | 2.5 s | 35 m | 150 m |
| STAR-H | Rifle | 21 / 32 | 480 | 20 | 2.4 s | 50 m | 200 m |
| DP-9 | Pistol | 18 / 27 | 300 | 14 | 2.2 s | 20 m | 150 m |
| LM 249 | Rifle (LMG) | 18 / 27 | 660 | 200 | 5 s | 75 m | 200 m |
| SR Reaper | Rifle | 17 / 26 | 720 | 20 | 2.3 s | 65 m | 150 m |
| RC 5.56 | Rifle | 16 / 24 | 660 | 30 | 2.3 s | 55 m | 150 m |
| KL-545 | Rifle | 15 / 22 | 600 | 30 | 2.4 s | 45 m | 150 m |
| JP-7 | SMG | 15 / 22 | 720 | 25 | 2.2 s | 27 m | 150 m |
| AP Scalar | SMG | 14 / 21 | 960 | 25 | 2.3 s | 30 m | 150 m |
| CB45 | SMG | 14 / 21 | 540 | 25 | 2.4 s | 34 m | 150 m |
| PDW90 | SMG | 13 / 20 | 840 | 50 | 2.6 s | 31 m | 150 m |
| MC-10 | SMG | 12 / 18 | 660 | 20 | 2.4 s | 25 m | 150 m |
| TAG-12K | Shotgun | (9 / 14) × 8 | 240 | 5 | 2.3 s | 8 m | 150 m |
| Harris 500 | Shotgun | (9 / 14) × 8 | 120 | 5 | 0.4 s, then 0.35 s per shell | 7 m | 150 m |
| ORDR-12 | Shotgun | (9 / 14) × 8 | 120 | 6 | 0.4 s, then 0.35 s per shell | 7 m | 150 m |
Shotgun damage is listed per pellet; one shell fires 8 pellets. “Full damage to” is the distance where damage starts to drop, not where it ends.
What does each weapon cost?
Prices are for the MK1 tier. The unlock price is a one-time research payment in the Shipments tree (key H), the second number is what you pay per gun afterwards at the Black Market.
Values in this table: build 0.7.0.4005, checked 8 November 2026.
| Weapon | Rarity | Unlock (Shipments) | Price per gun | Prison time needed |
|---|---|---|---|---|
| DP-9 | Green | Free | $300 | — |
| Harris 500 | Green | $15,000 | $3,500 | — |
| MC-10 | Green | $15,000 | $3,500 | — |
| CB45 | Green | $15,000 | $3,780 | 15 / 25 / 35 years per MK |
| KL-545 | Green | $25,000 | $6,000 | — |
| LBR-44 | Purple | $100,000 | $20,000 | — |
| JP-7 | Purple | $160,000 | $29,000 | — |
| ORDR-12 | Purple | $160,000 | $28,000 | — |
| STAR-H | Purple | $100,000 | $27,500 | 180 / 190 / 200 years per MK |
| RC 5.56 | Purple | $200,000 | $32,000 | — |
| PDW90 | Purple | — | — | — |
| DRM-14 | Gold | $200,000 | $103,500 | 950 / 975 / 1,000 years per MK |
| AP Scalar | Gold | $400,000 | $115,000 | — |
| SR Reaper | Gold | $400,000 | $120,000 | — |
| TAG-12K | Gold | $400,000 | $110,000 | — |
| Vulture 50 | Gold | $300,000 | $50,000 | — |
| LM 249 | Red | — | — | — |
An em dash means no confirmed price: the PDW90 and LM 249 are not sold in the Shipments tree. The LM 249 is known from the police station armory, and the PDW90 appears as world loot.
MK2 and MK3 unlock prices run roughly double and quadruple the MK1 research price. Every tier is unlocked separately, and a settlement of tier 2 or 3 is required for most gold guns.
Where do you get weapons?
Three routes, in order of how fast they arm you:
- Black Market — reached through Lenny’s laptop or the laptop at your base. Pay cash, no middleman.
- Heist loot — gun shops carry ammo and weapons, the police station armory is the only confirmed LM 249 source. See heist targets for the rooms and tools each one needs.
- Looty Bay gun shops — the physical stores charge about three times the laptop price.
The basic pistol got cheaper in the 4 November patch and more starter weapon spawns were added around the city. You still do not get a free gun on every respawn, so a free DP-9 unlock and $300 per gun is the cheapest insurance you can buy early. If you are still on your first hour, the beginner guide covers the order to do this in.
What does a weapon sell for?
The Fence pays 40% of an item’s base value. A DRM-14 with a $103,500 laptop price returns $41,400, an LM 249 returns $83,840. Notoriety raises the Fence’s rate by up to 50% at level 5, so a full money run is worth more than the raw numbers suggest. The rest of the sell rates are in loot and sell prices.
Which weapon should you buy first?
For a solo player on a fresh server, the KL-545 at $6,000 is the best value: rifle range, 30 rounds, 600 rounds per minute, and no prison time required. The MC-10 at $3,500 is the cheapest automatic weapon. Shotguns pay off only inside a store, where fights happen under 10 m.
Gold weapons cost ten to twenty times more and require settlement tier 3 plus hundreds of years of prison time, which you only accumulate across wipes. Treat them as a late-cycle purchase, not a first-hour one.
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