ROB RUN Wipe Strategy: How to Plan a 7-Day Cycle
A day-by-day ROB RUN wipe plan: what to buy on day 1, when to build a base, how to hit high Notoriety, and how to convert wealth into jail time before the raid.
What is the best way to play a ROB RUN week?
Treat each cycle as a fresh character with a fixed budget of days. Everything you own on day 7 disappears, so the goal is not net worth but jail time, authority and the skills you keep.
A plan that fits the seven days:
| Day | Focus | Spend on |
|---|---|---|
| 1 | Intro, first stores, bank account | Lockpick, one Mini Drill, DP-9 |
| 2 | Heist chain, Notoriety 3+ | More drills, basic rifle |
| 3 | Plot and Laundering Desk | Green plot deed, storage |
| 4 | Production chain and defence | Grow Table or reactor, 3–4 fuses |
| 5 | Cargo and high-value targets | Van, cargo workbench |
| 6 | Group content: hotels, bank, clan claims | Tools for two- and three-person jobs |
| 7 | Sell, launder, convert | Nothing long-term |
Day 1: cash flow, nothing else
The first day is about not being helpless. Take the free rental, rob one small store, sell, open the bank account. If your server is already on day 4 or later when you join, skip to the final-day plan below — do not buy a plot on a server that wipes tomorrow.
Buy in this order: lockpick ($99), one Mini Drill ($18,000), DP-9 (free unlock, $300). That is under $20,000 and it turns you from a target into a threat.
Day 2: chain heists for Notoriety
Notoriety is the multiplier nobody plans around. It rises from almost every criminal action and pays 10% at level 2 up to 50% at level 5 at the Fence. Two stores cleared before selling beat two stores sold separately.
Target mix: a jewelry store or equipment store for the gold item, then a convenience store on the way out. Per-item values are in loot and sell prices.
Day 3: get off the street
Rent a plot and put down a main building plus the Laundering Desk. Laundering is slow, so every day you delay it is a day of interest lost. A green Land Plot Title is $100,000 and tier 1 land costs documents since 4 November.
Deposit cash the same day. Money on your character can be stolen; money in the account cannot.
Day 4: production and fuses
Pick one production chain, not two: a Grow Table for plants or a Chemical Reactor for chemicals. Then spend the rest on defence — three or four electronic fuses at $20,000 each. A base with production and no fuses funds the raider’s next cycle.
Day 5: cargo
Cargo is where a van pays for itself. A Longhorn Van holds 48 trunk cells and 6 cargo slots for $180,000, and cargo sells to the Smuggler for up to $500,000 per Unique Collection Crate. Repack contraband at a Contraband Workbench for a better price. See vehicles and money making.
Day 6: the jobs that need people
With two or three players, the hotel Vehicle Theft jobs and the bank vault become viable. The bank needs three Mini Drills, a Drill from Barters and the ID card. Bring a second player to hold the door and a third for the haul.
Day 7: convert, do not hoard
This is the day most players lose value. Cash is wiped, unlaundered loot is wiped, plots and vehicles are wiped. What survives is jail time, authority, cosmetics, your name, tutorial progress and settings.
In order:
- Sell everything you are not using, at high Notoriety if you can still raise it.
- Launder what you can — an uncollected balance is still wiped, but a collected one buys bribes and clan membership before the reset.
- Spend cash on anything you keep — cosmetics, B-Coins via the exchange, or tool unlocks that make the next cycle faster.
- Let the raid convert the rest into jail time, which is the only number that compounds.
What carries over, exactly?
| Wiped | Kept |
|---|---|
| Plots, bases, modules | Cosmetics |
| Weapons, gear, vehicles | Player name |
| Cash and bank money | Tutorial progress |
| Property value (converted) | Settings |
| Accumulated jail time |
The more wealth you hold when the raid hits, the longer the prison sentence. Accumulated jail time carries across wipes, and it is the reason a finished cycle still moves you forward.
Joining mid-cycle
If a server is on day 5 when you start, do not build. Rob stores, sell, keep moving, and switch to a fresh server at the next daily opening — EU at 17:00 UTC, East US at 20:00 ET. The wipe timer shows exactly how much time is left.
Related Articles
guides
ROB RUN Bank and Laundering: Protect Cash Before the Wipe
How ROB RUN money works: open a bank account at Looty Bay Bank, launder cash at your base's desk, and why bank money survives theft but not the wipe.
guides
ROB RUN Beginner Guide: Your First Hour
A step-by-step first hour in ROB RUN: leave Lenny's motel, get a free car, rob your first store, open a bank account and rent a plot before the wipe.
guides
ROB RUN Money Making: The Routes That Actually Pay
Which ROB RUN money routes pay per hour: heists, cargo flipping, base production, police shifts and taxes, with the tools and risk each one needs.
Was this helpful?
Thanks for the feedback!