ROB RUN Beginner Guide: Your First Hour
A step-by-step first hour in ROB RUN: leave Lenny's motel, get a free car, rob your first store, open a bank account and rent a plot before the wipe.
What should you do first in ROB RUN?
Four things in this order: finish Lenny’s intro quests, get the free rental car, rob one small store, and open a bank account. Everything else — a base, a clan, a helicopter — is built on the money those four steps produce.
You start as a Hobo: escaped prisoner, old sports bag, no cash, no home. That is the same for everyone on the server, including the players who will be shooting at you in twenty minutes.
Step 1: Finish the intro at Lenny’s Motel
Lenny explains the core loop right after the prison break, then gives you intro quests. Do them all before you free-roam. They walk you through the role choice, selling and the Shipments window, and they introduce your first $1,000,000 debt — the one you owe Lenny for breaking you out.
Do not pay the debt yet. It costs $1,000,000 and returns the New Chapter outfit, an achievement and 10 years of jail time. Spend the first million on tools and a plot instead; the debt does not block anything you need in hour one.
Step 2: Take the free car
If you have no active vehicle, Parking Terminals give you a Fukurou Spark for free. It does 76 km/h, holds 12 trunk cells and one cargo slot. A rental cannot be modified, and it is recalled the moment you buy your own car — anything in its trunk drops on the ground.
Step 3: Choose your role every time you enter Looty Bay
| Role | What it costs you | What it gives |
|---|---|---|
| Civilian | Nothing on death | Safe scouting, opening a bank account |
| Criminal (mask) | Bag contents on death | Heists, Notoriety, the real money |
| Police Officer | Only department gear | Salary, confiscations, bribes |
Start with one Civilian trip to learn the streets, then mask up. The cops and jail guide covers the police side if you would rather be the one making arrests.
Step 4: Rob one small store, not the bank
Your first target should be a convenience store, café or pharmacy: one large safe, three cabinets, one computer. You need a lockpick for the back door and one Mini Drill for the safe. Both come from the Black Market at Lenny’s laptop.
The order inside matters:
- Turn off the alarm, then shoot the cameras.
- Keep every employee under threat — anyone you ignore can call the police.
- Drill the safe, take the cabinets, ignore the computer unless you brought a USB Hacking Tool.
- Leave the way you came in, with the door closed.
The gold-tier item in those stores is the Golden Jaguar Bottle at $27,700; the green bottles are $330 and $4,590. Details per building are in heist targets.
Step 5: Sell immediately
Sell at a van with a dollar sign on the Looty Bay map. Pick the cash off the counter at once — until you do, it can be stolen or confiscated. The Fence pays 40% of base value plus your Notoriety bonus. Notoriety is already rising from the break-in, so the same bag is worth more if you chain two stores before selling.
Step 6: Open a bank account
Walk into the Looty Bay Bank as a Civilian and open an account. This costs nothing and unlocks everything financial: laundering, bribes and clan founding. Without an account you cannot protect a single dollar from the wipe.
Step 7: Launder the cash
Install a Laundering Desk on your plot as soon as you have one, or use Lenny’s service (he takes a cut) before then. Laundering takes time but moves cash into your account, where other players cannot steal it before the wipe. Bank money is the only money that survives the week.
Details, rates and the on-character 2:1 option are in bank and laundering.
Step 8: Rent a plot and keep the cycle short
Plots rent at the sign next to a vacant plot in a settlement with an owner. Since the 4 November patch, tier 1 land costs documents instead of cash, and level 2 and 3 plots need Black Market documents.
Before you buy anything expensive, check where the server is in its wipe cycle. A server on day 6 is a bad place to buy a van.
What to buy in the first hour
| Purchase | Cost | Why |
|---|---|---|
| Lockpick | $99 | Opens back doors and trunks |
| Mini Drill | $18,000 per drill | Every large safe |
| DP-9 | Free unlock, $300 | Stops you being unarmed |
| Longhorn Van | $180,000 | 48 trunk cells, the best hauling value |
| Land Plot Title (green) | $100,000 | Unlocks your base |
What not to do in the first hour
- Do not buy a gold weapon. $103,500 for a DRM-14 that you will lose in the bag when you die.
- Do not carry a full bag into the desert. Dying there costs all your loot, not just the bag contents.
- Do not pay Lenny early. The $1,000,000 is better spent on a plot and a van.
- Do not fight police as a fresh Criminal. Cops outnumber criminals and bring service rifles.
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