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ROB RUN Map Guide: Looty Bay, Desert Districts and Key Places

Where everything is in ROB RUN: Looty Bay neighbourhoods, Lenny's Motel, the bank, sales points, and the ten desert districts from Rustvale to Highlands.

11/11/2026 0.7.0.4005 ROB RUN Wiki Team Last updated: 11/11/2026 6 min read

How is the ROB RUN map split?

Two maps in one world. Looty Bay is the city: three neighbourhoods plus the Loraine Hills residences, 28 heist targets, the bank, the police station and every vendor. The desert is the global map: a hex grid of ten districts with settlements where players rent plots, build bases and fight over territory.

You enter Looty Bay to make money and you return to the desert to keep it. Almost every guide on this site alternates between the two.

Looty Bay neighbourhoods

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Area What is there
Downtown Looty Bay Bank, gun shop East, jewelry store East, electronics, pharmacy, convenience stores, gas station, the two cafés and the sales vans
Sunny Beach Grand Hotel, Reef Hotel, Seasons Hotel, Strip Club, gun shop West, jewelry store West, equipment store West, pharmacy and convenience store
Palm Side Art Gallery and the Looty Bay Police Station
Loraine Hills Private residences: Aristocrat’s Mansion, Cottage No. 3, 4 and 5, Luxury Cottage

Targets, safes and required tools are listed per building in heist targets.

Role choice on entry

Every time you enter the city you choose again: Civilian (safe, can open a bank account), Criminal (mask on, can rob, can be attacked) or Police Officer (enlist at the station when slots are open). The split exists only in Looty Bay; the desert has no police, and dying there costs you all your loot.

Key places in the city

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Place Why you go
Looty Bay Bank Open your account as a Civilian; the vault is a heist target with a Gold Vault job
Looty Bay Police Station Enlist as a cop, and a raid target for the armory
Sales Center Sell loot outside the vans; open to settlement residents of that district
Parking Terminal Free rental car when you have no active vehicle
Vans with a dollar sign The other way to sell loot
ATMs and bank clerks Withdraw laundered money back into cash
City holding cell Traffic offences at level 10 land you here

Lenny’s Motel and Barters

Lenny’s Motel is your first home and the hub of the early game. It contains:

  • Lenny’s laptop — the Black Market and the Shipments tree.
  • Barters, an inconspicuous door behind which a dealer trades items. The Drill for the bank vault (purple Action Camera + two full USB Hacking Tools + $50,000) and the Glass Cutter (three Code Tablets) come from here, and so does the Eviction Right for 50 decoders.
  • Cash storage only. Lenny holds cash, not goods. Goods live at your base, which can be raided.
  • Your debt. After the prison break you owe Lenny $1,000,000. Paying it once gives the New Chapter outfit, an achievement and 10 years of jail time.

The desert: ten districts

Values in this table: build 0.7.0.4005, checked 8 November 2026.

District Level Notes
Highlands 3 Central district; its clan leader becomes the Shadow Governor
Rustvale — Outer district
Fairfield — Outer district
Dustbowl — Outer district
Redstone — Outer district
Loneford — Outer district
Cascadas — Outer district
Fallrock — Outer district
Rivertown — Outer district
El Peso — Outer district

District level runs 1 to 3. It sets your vendor tier (no plot = I, level 2 = II, level 3 = III), the goods you can buy, and the sale bonus at that district’s hub. Better cars need a higher-level district, and plots in level 2 and 3 need Black Market documents.

Each district is made of settlements. A settlement can only host bases if another player owns it. Every district has a central hub where loot sells for more than in Looty Bay, at the cost of safety.

What the power pyramid looks like on the map

  1. Hobo — no plot, sleeping at Lenny’s.
  2. Settlement resident — rents a plot, builds a base, pays taxes to the settlement owner.
  3. Settlement owner — holds a Settlement Title, rents plots, takes a share of residents’ spending and laundering.
  4. District clan — your clan takes the district, and collects a share of the settlement owners’ taxes.
  5. Shadow Governor — your clan holds Highlands and taxes every other clan.

Clans fight for a business or a district by filing a claim; at the sit-down the two clans with the highest stake fight, and an objective is captured with a flag. The clans and power pyramid guide walks through the whole ladder.

Where do you keep money on this map?

Laundered money sits in your bank account and is safe from theft until the wipe. Cash is physical, can be stolen or confiscated, and is the only thing Lenny stores. The Laundering Desk at your base turns one into the other over time. District owners launder faster and the Shadow Governor gets the best rates, which is the economic reason to climb the pyramid. See bank and laundering.

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