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ROB RUN Loot and Sell Prices: What Loot Is Worth

What ROB RUN loot sells for: the Fence pays 40% of base value, cargo prices for the Smuggler, and the best-value items inside each Looty Bay target.

11/11/2026 0.7.0.4005 ROB RUN Wiki Team Last updated: 11/11/2026 6 min read

How much does loot sell for in ROB RUN?

The Fence pays 40% of an item’s base value. That single rule covers 230 of the 231 valuable items in game data. A Gold Bar with a $130,000 base value returns $52,000; a Ruby In Case with a $50,000 base value returns $20,000. Notoriety adds a bonus on top: +10% at level 2 and +50% at level 5.

Sell prices change with patches but the 40% ratio held for every item checked on build 0.7.0.4005 (8 November 2026).

The most valuable loot

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Item Fence price Where it comes from
Yacht Key $2,000,000 Gold-tier loot, no fixed location
BIG EGG #53 $550,000 Cracked at a base, needs tablets
WISH Ring $320,616 Gold loot
Golden Disc $318,180 Gold loot
Harley Wanger Card $217,320 Gold loot
Portable EW System $204,260 Gold loot
MSR PRO Laptop $204,256 Gold loot
King’s Reserve Bottle $200,000 Gold loot
Diamond in Case $200,000 Gold loot
Gold Bar $52,000 Looty Bay Bank Gold Vault
Platinum Disc $36,936 Reef Hotel, Seasons Hotel
Pride Ring $34,876 Grand Hotel Vehicle Theft job
Amina Earrings $33,840 Grand Hotel, both jewelry stores
Polex Watch $32,842 Grand Hotel Vehicle Theft job
Opaline Magazine $32,226 Loraine Hills mansions and cottages

The top of the table is rarity-gated, not skill-gated: those items spawn where gold-tier loot spawns, and no store guarantees one. The bottom half is where steady income comes from.

What is inside each target?

Every store has a green, purple and gold item family. The gold item is the reason to go.

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Target Gold-tier item Fence price
Looty Bay Bank Gold Bar $52,000
Gun Shops (East, West) Drone Controller $24,890
Jewelry Stores (East, West), Grand Hotel Amina Earrings $33,840
Equipment Stores (East, West) Collectible Multitool $30,400
Electronics Stores (Downtown, Sunny Beach) PD Station Laptop $29,556
Pharmacies (Downtown, Sunny Beach) Cosmetic Ampule $25,216
Convenience Stores, both cafés, Strip Club Golden Jaguar Bottle $27,700
Reef Hotel, Seasons Hotel Platinum Disc $36,936
Art Gallery Stone Maiden Statue $27,420
Grand Hotel Pride Ring $34,876
Cottages and mansions (Loraine Hills) Opaline Magazine $32,226
Gas Station Premium Car Compressor $29,760

A single gold item pays for the tools of the run. Two pay for the guns. Details on safes, keys and computers are in heist targets.

Cargo prices for the Smuggler

Cargo goes to the Smuggler, not the Fence. The cargo exchanger holds up to 100 pieces and pays more for bigger hauls.

Values in this table: build 0.7.0.4005, checked 8 November 2026.

Cargo Sell price
Unique Collection Crate $500,000
Golden Statue $250,000
Expensive Safe $200,000
Rare Collection Crate $150,000
Valuable Cargo $150,000
Portable Safe $100,000
Bank Money Bag $60,000
Perfect Powder Bag $60,000
Collection Crate $50,000
Pure Powder Bag $40,000
Premium Cargo $35,000
Alcohol Crate, Electronics Crate, Jewelry Box, Powder Bag, suitcases $25,000
Growing Bush $20,000
Contraband Cargo $10,000

Contraband cargo can be repacked into more expensive cargo at a Contraband Workbench, and collection crates are built at a Collection Table. Both are base structures.

Where do you sell?

  • Vans with a dollar sign on the Looty Bay map, and the Sales Center. Pick the cash up off the counter immediately — until you do, it can be stolen or confiscated.
  • District hubs. Every desert district has a central hub where loot sells for more than in Looty Bay. It is also more dangerous.
  • Sales Center rules. Anyone can walk in, but only tenants of that district can sell there. The bonus scales with the district level.
  • The Smuggler for cargo. The Fence for stolen valuables.

Lenny’s Motel stores cash only, and only cash can be kept there. Goods belong at your base, which other players can raid. Selling is the moment your run turns into money; money making covers which route to run next.

How do you raise the sell price?

Notoriety is the multiplier you control. Levels 1 to 5 add 0%, 10%, 20%, 35% and 50% at the Fence, and 0% to 25% at the Smuggler. It rises from almost every criminal action — stealing items, hacking containers, breaking cameras, firing shots, placing drills, disrupting arrests — and drops over time. A party of two starts at level 2.

Two practical effects:

  1. Chain heists in one city visit instead of selling after each one.
  2. Sell a full bag at once, not item by item, so the highest level you reached applies to everything.

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