ROB RUN Cops and Jail: Enlist, Surrender, Bribe
How the ROB RUN police work: enlist at Looty Bay Police Station, what arrests pay, how to surrender instead of dying, and how bribes from your bank keep your bag.
How do you become a cop in ROB RUN?
Enlist at the Looty Bay Police Station when a slot is open. You get standard gear and a service vehicle, and you lose only department-issued gear when you die — personal items stay in storage during the shift.
Cop slots are limited: four per city. If all are taken, you play as a criminal until one opens. You choose the role again every time you enter Looty Bay.
What does police work pay?
| Action | Payout |
|---|---|
| Arresting a criminal | $9,000–$15,000 |
| Killing a criminal | $2,000 |
| Salary for a kill | $5,000 |
| Seizing a criminal’s loot (base) | $4,000 |
| Seizing loot from a vehicle (base) | $2,000 |
| Share of a killed criminal’s gear value | 4% |
| Salary cap | $1,000,000 |
Earnings are paid at the end of the shift, partly as confiscated goods that you then sell like a criminal. Temporary bonuses come from ordering criminals to surrender, driving with the siren on, and answering a backup call — answering also upgrades your gear for that shift.
An arrest pays more than a kill, and killing someone who has surrendered or been arrested pays nothing. That single rule decides most police fights.
Badges and gear
Badges (Sergeant, Lieutenant, Captain) are single-use and unlock better equipment. Without a badge you only get the basic kit, and a fresh server starts patrol cops on pistols only. Since 4 November 2026 cops can buy badges, the selection depends on the district they live in, and badges from looting and salaries were significantly reduced.
You can trade 15 Sergeant’s Badges for one Lieutenant’s Badge at Barters in Lenny’s Motel.
What is the wanted level?
Every civilian NPC you kill adds 1 wanted level, up to 3. At level 3 you are Most Wanted and every player in the city sees your location. There are police only in Looty Bay, not in the desert settlements.
Cops also accumulate traffic offences — running people over, vandalism, blocking with a vehicle, knockdowns. At level 10 you land in the city holding cell, where you cannot use personal items or change roles. The level drops over time.
Should you surrender or fight?
Surrender. As a criminal, if you surrender to police:
- Your bag contents are confiscated.
- Your equipped gear stays.
Fighting instead usually costs the gear too. Surrendering is the cheap exit; the expensive exit is a bribe.
How do bribes work?
A bribe is paid from your bank account, in steps of $10,000, capped at $200,000. If the officer accepts, you keep your entire bag and the officer gets a solid payout. The officer decides freely whether to accept.
That is why the bank account matters beyond the wipe: a criminal with $200,000 in the bank can buy their way out of a bad arrest, and a criminal with only cash cannot.
Other criminals can disrupt an arrest, which pays them Notoriety.
What do you lose when you die?
| Role and place | What you lose |
|---|---|
| Civilian in the city | Nothing |
| Criminal in Looty Bay | Bag contents (surrender keeps equipped gear) |
| Police officer | Department gear only |
| Anyone in the desert | All loot |
There is no free pistol after death. Since 4 November weapons are easier to find and the basic pistol is cheaper, but every death still costs you the run. Gear you carry as a cop is department property, which is why a police shift is the cheapest way to learn the map before you buy a gun from the weapons list.
Cop or criminal?
| You want | Role |
|---|---|
| Maximum income with high risk | Criminal |
| Low risk to your own gear | Police Officer |
| Scouting, banking, learning the map | Civilian |
Cops are designed to be a serious threat: they usually outnumber criminals, spawn in the city, drive fast cars and carry solid gear. The counter is that they weaken as criminals get better weapons, and their respawn timer grows with every consecutive death.
Jail time and the wipe
At the Federal Raid, the value of everything you own becomes jail time and authority. The more wealth you hold when the raid hits, the longer the prison sentence. Accumulated jail time carries across wipes, and it is the one number that keeps growing.
You can also turn yourself in to the feds. Everything in the current state is confiscated, and you leave prison through an escape point into a new state — the fastest way to switch servers or regions. See servers and playing with friends.
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