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ROB RUN Bank and Laundering: Protect Cash Before the Wipe

How ROB RUN money works: open a bank account at Looty Bay Bank, launder cash at your base's desk, and why bank money survives theft but not the wipe.

11/11/2026 0.7.0.4005 ROB RUN Wiki Team Last updated: 11/11/2026 4 min read

How do you make money safe in ROB RUN?

Two steps: open a bank account at the Looty Bay Bank as a Civilian, then launder the cash at a Laundering Desk. Cash in your pocket can be stolen or confiscated. Money in the account cannot be stolen before the wipe, and you can withdraw it at any ATM or from a bank clerk.

There are three kinds of money and they behave differently:

Money Where it comes from What can happen to it
Cash (dirty) Heists, selling loot and cargo Stolen, confiscated by police, wiped
Bank money (laundered) Laundering cash Safe from theft until the wipe; wiped at the raid
B-Coin Bought on the exchange with laundered money Safe from confiscation

Cash still has a job: it pays the Black Market and unlocks Shipments. Bank money is required for bribes and for founding a clan. Neither one replaces the other.

How do you open a bank account?

Walk into the Looty Bay Bank in Downtown as a Civilian and open an account. It costs nothing and takes one visit. You cannot do it while masked as a Criminal, so plan a Civilian trip early in the cycle — before you have cash worth stealing.

How does laundering work?

  1. Build or access a Laundering Desk. The one at your base has no fee; Lenny also launders but takes a cut.
  2. Put cash on the desk.
  3. Wait. Laundering runs on a timer and keeps going while you are offline.
  4. Collect the laundered money in your account.

The rate depends on the settlement level, the desk’s Banknote Counter modules and your clan’s business. District owners launder faster and the Shadow Governor gets the best rates in the game. A damaged laundering cable applies a 50% penalty, so repair before you load the desk.

The limits you hit

Confirmed numbers from build 0.7.0.4005:

  • On-character laundering: two cash become one laundered, up to $100,000 of cash in one go.
  • One take from the desk or on-character: at most $20,000.
  • One take from the cargo exchanger, a settlement register or a cash point: at most $10,000.
  • The desk itself holds much more cash since the 4 November patch.

The 2:1 on-character rate is the emergency option: fast, but it burns half your money. For anything serious, wait for the desk.

Where does the money come out?

ATMs and bank employees turn bank money back into cash. You will need cash again for the Black Market, for Shipments unlocks and for tool barters, so withdrawal is part of the loop, not the end of it.

Does laundering make money wipe-proof?

No. Bank money is safe from theft, not from the Federal Raid. At the wipe, plots, bases, weapons and cash are converted into jail time and authority — your account balance goes with them. What carries over is your jail time, your cosmetics, your name, tutorial progress and settings.

That changes the strategy: laundering is for the current cycle, not forever. Launder early so your money cannot be stolen while you play, then convert the balance into things you keep — jail time from spending, cosmetics, or a faster start next cycle.

Laundering and the power pyramid

Laundering is where the political economy starts. Settlement owners tax the laundering their residents do, district clans tax the settlement owners, and the Shadow Governor taxes the clans. That is why district owners get faster desks and why holding Highlands is worth fighting for. The clans and power pyramid guide walks the ladder.

If you are still deciding what to build on the plot first, the Laundering Desk is the module that pays for the rest.

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