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ROB RUN Clans and the Power Pyramid Explained

How ROB RUN clans work: founding for 5,000 laundered coins, 100 members, clan battles for districts, and the five-step power pyramid up to Shadow Governor.

11/11/2026 0.7.0.4005 ROB RUN Wiki Team Last updated: 11/11/2026 5 min read

How do ROB RUN clans work?

A clan holds up to 100 members on a single server. Founding one costs 5,000 coins of laundered money from your bank account. Clans claim businesses and desert districts, fight for them, and collect a cut of the economy underneath.

Clan names run 4 to 16 characters, tags 4 characters, descriptions up to 250 and announcements up to 299. You can have up to 99 open applications at a time.

Ranks and who can do what

Permission Leader Officer Fighter Recruit
Invite, handle applications yes no no no
Expel from the clan yes no no no
Change ranks yes no no no
Appoint a leader yes no no no
Announcements and settings yes no no no
Take part in clan battles yes yes yes no
Remove from a battle, bet yes yes no no

For a group that plays in different timezones, the practical reading is that the leader does all the admin. Appoint a second leader before you log off for the night.

How do clan battles work?

  1. A clan files a claim on a business or a district.
  2. At the sit-down, the elders pick the two clans with the highest stake.
  3. Only those two fight.
  4. You attack a business at the information stand at its entrance; an objective is captured with a flag.

If a clan withdraws its claim, the money returns to the clan account. Clan battle participants lose loot on death.

The power pyramid

Tier How you get there What you get
Hobo Start of every cycle Vendor tier I, sleep at Lenny’s Motel
Settlement Resident Rent a plot Build a base, vendor tier by district level, Shipments unlocked, Sales Center access
Settlement Owner Buy a Settlement Title Free base on your own turf, rent plots, take a cut of residents’ spending and laundering
District Owner Your clan takes a district A cut of the taxes settlement owners pay, faster laundering
Shadow Governor Your clan holds Highlands Tax every other clan, best laundering rates

Only one Shadow Governor exists in the game world at a time: the leader of the clan controlling the central Highlands district.

What each tier actually pays

  • Settlement owner: a share of what residents spend at the Black Market and launder at their desks. The cut must be collected in person at the collectors’ van; while it sits uncollected, no new tax builds up.
  • District clan: a share of the taxes that settlement owners in the district pay.
  • Shadow Governor: taxes every other clan.

Percentages are not published, so the value of a district is a function of how many tenants it holds. A district with empty settlements is worth nothing, which is why clans rent out plots instead of hoarding them.

What resets at the wipe?

Everything political. The weekly Federal Raid clears plots, bases, weapons and cash every seven days, so the pyramid starts over and the same clans fight the same fights with fresh resources. What carries over is jail time, cosmetics, your name and your settings. See wipe strategy.

Clan membership is per server and you can switch clans during a wipe cycle.

Do you need a clan to make money?

No. A solo player can clear $30,000–$40,000 per store run and never touch politics. A clan matters when you want:

  1. Territory income that runs without you.
  2. Protection — allies defend a base better than any module.
  3. Laundering speed from holding a district.
  4. The Eviction Right economy — 50 decoders at Barters takes organised farming.

If you are not ready to lead, joining an existing clan as a Fighter costs nothing and still gives you the district bonus. Founding costs 5,000 laundered coins, which is real money in the first days of a cycle.

How do you found a clan?

  1. Open the Clans tab in the side menu.
  2. Make sure your bank account holds 5,000 laundered coins — cash does not count.
  3. Set name, tag, description and application settings.
  4. Assign ranks before you recruit.

See bank and laundering for the account side and base structures for what a district’s settlements are built from.

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